Aziz Kerim Kocak
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About Freelancer
I make things easier for the team.
🎮 Game Design Innovation & Feature Development
Passionate about creating engaging game concepts and unique systems that captivate players, while focusing on quality of life improvements. Experienced in pitching new features, crafting detailed game design documents, and balancing gameplay elements like creatures, classes, and systems.
🖌️ UI/UX Optimization & Prototyping
Skilled in planning and prototyping intuitive UI/UX designs to enhance the player experience. From designing icons to optimizing interface layouts, I ensure every interaction feels smooth and engaging for users.
🛠️ Efficient Workflow & Communication
Experienced in streamlining workflows and managing communications across development teams, artists, and leadership. I maintain strong documentation, align teams, and ensure smooth project progression from concept to launch. Managing tasks & working on them along with the team.
📊 Data-Driven Roadmaps & Market Insight
Dedicated to building strategic, data-based product roadmaps, conducting thorough market analysis, and adapting games to current trends. Skilled in creating editorial content for store pages to optimize visibility with engaging descriptions, images, and videos.
🚀 Live Operations & Quality Assurance
Committed to seamless game performance with Dev-Ops and Live-Ops management experience, ensuring top-notch quality through consistent QA testing. I collaborate with marketing on scenarios and CTAs to maintain an engaging and dynamic player experience.
Work & Experience
• Creating & finding new game ideas and gamifications. • Creating the Game Design Documents & approving them. • Dev-Ops and Live-Ops management. • QA Testing of games. • Market analysis. • Creating the ideas of the levels, adapting and importing them into the games. • Making UI/UX designs and icons for the game when necessary. • Handling the overall communication between the developers and artists, along with the superiors. • Focusing and creating data-based product roadmap. • Editorial approach towards the games. Preparing and filling all the store pages, including the images, descriptions and videos, according to the trends.
• Creating innovative game concepts, systems and overall designs. • Improving QoL, creating related documentations. • UI/UX optimization - Planning and prototyping UIs. • Writing and pitching proposals for new game features and other design initiatives. • Working on and improving overall workflow. • Creature, class, systems & more balancing. • Working on scenarios, CTAs & more stuff along with the marketing team.