Dylan Gordon
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About Freelancer
A character focused animator with 2 years of freelance work experience whoâs succeeded in creating fluid and eye-catching animation for freelance games and in cinematic film. Extroverted and appreciative professional with an ambitious mindset for achieving quality work. Accustomed to creating large animation sets within a short window of time all while problem solving any and all animation issues.
Work & Experience
• Created keyframe animations over two games for various characters • Cleaned and rigged 3D models before use in animations • Collaborated with the developer to exaggerate animations for a third person view • Completed an average of 20-30 animation sets in around a week and a half time frame
• Collaborated with developer to create both in-place and root motion animations • Worked on 40 root motion animations in the span of five days to replace old stock animations • Averaged 12 seconds worth of animation per day from first blocking to polish • Helped to further experimental ideas and collaborated with working on new features to the game
• Responsible for animating a 25 second animation sequence for a short trailer • Worked with the producer to polish the previs animation in a 2 week window • Developed and fixed rigging for 3D gun models for importation into Unreal Engine • Animated four bipedal characters and three vehicles/machines
• Created 46 custom animations for a FPS parkour game in the span of a week and a half • Worked closely with dev to achieve a realistic animation set • Animations varied widely from basic run cycles, to climbing, vaulting, and other locomotive animations • Adjusted animation blueprint to better match the custom animations used