jbai1iffj2000

Level designer/ Game designer
September 2, 1981
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About Freelancer

Level designer, with a passion for creative endeavors, particularly Video Games. Enjoys the challenges and outcomes that go along with Level Design, Storytelling, and Quest Design. Level Design is a personal favorite area of focus, as it allows for a lot of visual artistic expression, and collaboration with other disciplines in the creative process.

Work & Experience

L
July 2018 - March 2021 Lead Level Designer
Titanomachy Studios

Drive level design and direct art. Engage and collaborate with several teams including art, programming, writing teams to attain collective vision. Oversee end-to-end activities relating to documentation of important and key projects. Maintain levels motivations ensuring compliance with production schedule. Key Accomplishments: • Promoted to level design lead via leveraging creative and innovative approach. • Administered 100% of level design direction, philosophy, and descriptions with final approval from lead.

L
May 2017 - May 2019 Level Designer
Razor Edge Games

Developed and maintained client trust via keeping non-disclosure agreement assuring IP protection. Oversaw and managed workflow, coordinated with lead level designer/assistant leads ensuring levels building in line with client needs. Developed, presented, and maintained self-driven schedule to facilitate levels production in a timely manner. Key Accomplishments: • Headed over fifteen levels designed to lead's requirements. • Pioneered an innovation in modular level design resulting in increasing workflow efficiency, versatility, and usability of levels across the board.

Skills

Game Mechanics
75%
Design Documents
77%
Problem Solving
95%
Unity 3D
60%
Team Work
100%
Prototyping
80%
Communication
90%
Unreal Engine 4
60%
Production Vision
75%
Morale
90%
Design Principles
80%
Bug Tracking
75%
Blueprint Scripting
75%
Game Design
75%
Storytelling
70%
Writing
70%
Game Development
75%
3D Modeling
50%
Level Design
90%
Python
70%
Lua
25%