jcsolmos

Character Artist
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About Freelancer

I have over 6 years of experience with creating 3D art for the game industry.  I started out with working as a 3D generalist but have found my biggest interest in creating characters for the game industry.   A number of my strong points from my experience are:
* Strong modeling, texturing, lighting and rendering skills
* Good understanding of color, shape, scale, silhouette and proportion
* Strong knowledge of ZBrush, 3dsMax, Substance Painter, Unity and Photoshop
* Good organization, time management, problem-solving, and communication skills
* Sound knowledge of digital media development

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Work & Experience

C
04/20/2022 - currently still employed Character Artist
Engine Room VR

Remote Based contract position * Modeling, sculpting and texturing of 3D characters for Golden Gloves VR boxing game * Created multiple facial Blend shapes for integration with motion capture software * Drafted detailed art asset implementation process for Unity to Meta Quest 2 * Testing game assets and resolving issues in Unity game engine