Martina Fusková

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About Freelancer

I’m a game designer with a computer science background and almost 3 years of professional experience. I have experience with mobile, computer and board games.

My expertise lies mainly in gameplay and system design but I can help with narrative and quest design as well or with analysing game data.

Education

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2017-2020 General Computer Science
Charles University

Bachelor's degree in General Computer Science at the Faculty of Mathematics and Physics. Focus on machine learning, statistics, computational linguistics and programming.

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2020-2024 Visual Computing and Computer Games Development
Charles University

Unfinished master's degree in Computer Games Development at the Faculty of Mathematics and Physics. Focus on gameplay programming, Unity, AI and artificial agents, procedural generation and game design.

Work & Experience

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December 2021 - August 2023 Game Designer
Geewa

Geewa is a mobile games development company located in Prague, Czech Republic. They developed Smashing Four and Smash Arena. Smashing Four is a PvP mobile squad-based card collectable game with pool-like physics gameplay. I worked on live-ops for this game, focusing on design and implementation of new heroes and their abilities. Smash Arena is a PvE mobile turn-based RPG with pool-like physics gameplay. I worked on the design and implementation of game content - such as heroes, bosses, arenas and arena objects. Later I also worked on systems, such as factions, status effects or progression. I collaborated with programmers on the creation of game design tools. https://play.google.com/store/apps/details?id=com.geewa.s42gameclient&hl=en https://play.google.com/store/apps/details?id=com.geewa.smashingfour&hl=en

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August 2023 - April 2024 Game Designer
Dark Doll Games

At Dark Doll Games I worked as a Game and Narrative Designer on an open-world story-driven board game called Witchbound. On Witchbound, I co-designed gameplay mechanics, such as combat, crafting or puzzles. I worked on quest and NPC design and written majority of interaction with POIs, enemies and some NPCs. https://boardgamegeek.com/boardgame/364544/witchbound

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April 2024 - Present Technical Gameplay Designer
Warhorse Studios

Warhorse Studios is a computer game development company that created Kingdom Come: Deliverance and is currently working on Kingdom Come: Deliverance II. On KCDII I'm the main designer responsible for data analysis, XP gain balancing and economy balancing. I analyse data from telemetry and use the learnings for balancing and polishing game mechanics.

Skills

Gameplay Design
System Design
Narrative Design
Data Analysis