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About Freelancer

I’ve worked professionally in the Industry for 10 Years.
Starting my Career off at an Indie Studio called

  • Gymcraft where I delivered
    • FreeDriver VR (A Gym app in china)

I then moved on my Journey to

  • Rebellion where I as a Senior Environment Artist worked on
    • Sniper Elite 4
    • Sniper Elite 5
    • Zombie Army 4
    • Strange Brigade

After that I moved to

  • Offworld Industries where I as a Lead Artist worked on and Delivered
    • Squad: Fallujah.

I took a step away from the Industry for a while and Started Teaching at

  • Pearson (A Global renowned Education provider) Where I wrote both:
    • Bachelors (BA) Curriculum for Game Art
    • Masters (MA) Curriculum for Foliage Art  (A Global renowned Education provider)

I then rejoined the Industry where I worked at

  • Rewind (Now known as Magnopus) where I worked as Lead Artist and delivered
    • Formula 1 Grand Prix animation
    • WeaVR
    • other unannounced Projects.

I then moved over to

  • nDreams where I was Lead Artist for a team on the conceptualization of
    • Synapse.

After that I moved over to

  • Ubisoft where I spent 2.5 Years as a Lead Artist on
    • Unnanounced IP.

I lost my job in 2024 and Joined

  • Gunzilla where I currently work as a Lead Biome Artist.

I’m currently moving towards a Promotion and Becoming the Studio Art Manager.
I have experience working with Large and Small teams, I have great detail for macro work and I give thorough feedback.
I have a good track record with Project Planning and Management as well as Risk assessing.