Henry
-
Project Success0
-
Total Service0
-
Completed Service0
-
In Queue service0
About Freelancer
I’ve worked professionally in the Industry for 10 Years.
Starting my Career off at an Indie Studio called
- Gymcraft where I delivered
- FreeDriver VR (A Gym app in china)
I then moved on my Journey to
- Rebellion where I as a Senior Environment Artist worked on
- Sniper Elite 4
- Sniper Elite 5
- Zombie Army 4
- Strange Brigade
After that I moved to
- Offworld Industries where I as a Lead Artist worked on and Delivered
- Squad: Fallujah.
I took a step away from the Industry for a while and Started Teaching at
- Pearson (A Global renowned Education provider) Where I wrote both:
- Bachelors (BA) Curriculum for Game Art
- Masters (MA) Curriculum for Foliage Art (A Global renowned Education provider)
I then rejoined the Industry where I worked at
- Rewind (Now known as Magnopus) where I worked as Lead Artist and delivered
- Formula 1 Grand Prix animation
- WeaVR
- other unannounced Projects.
I then moved over to
- nDreams where I was Lead Artist for a team on the conceptualization of
- Synapse.
After that I moved over to
- Ubisoft where I spent 2.5 Years as a Lead Artist on
- Unnanounced IP.
I lost my job in 2024 and Joined
- Gunzilla where I currently work as a Lead Biome Artist.
I’m currently moving towards a Promotion and Becoming the Studio Art Manager.
I have experience working with Large and Small teams, I have great detail for macro work and I give thorough feedback.
I have a good track record with Project Planning and Management as well as Risk assessing.